Qualia is an individual’s experience of a thing’s unique characteristics – a common example is the “redness” of red. The fidelity of qualia’s quality is determined by one’s orientation to the thing. “Role Play” explores this orientation – how the experience of a play metaphorically illustrates the three levels of fidelity. The actor has the fullest possible experience, the audience member’s varies, depending on their point-of-view, and a potential audience member, although they have no direct experience of the play, at least knows of the play’s existence.

Every interaction between every person creates a Ripple – a Block of the Instrument’s Blockchain. Regardless of framework (Love or Power), every Ripple fuses with each co-creator – each person directly involved in the event. In the beyond-life, Marketplace data acquired through trade is very different from a personal recollection of a Block, either in the Concert Hall or Spiral. Information in the Spiral or Hall is experienced directly through the Instrument (the source of all data), and the level of qualia’s fidelity initially reflects the person’s relationship to the information’s formation. A co-creator has a primary-direct experience – the star onstage; an influencer has a secondary-direct experience an audience member; and anyone who simply knows of the information’s existence is like a potential audience member with an indirect experience of the play.

Qualia’s fidelity tracks our involvement in the creation of the Block. For instance, if we tell our friend how much we loved a particular play, they might be inspired to attend – experiencing a “play at the theater” Block. In this case, we’d have a minimum attachment to the Block, to the fact that they saw the play and enjoyed it. Now, if we buy them a ticket, take them to the theater, and join them, we would be far more responsible for the Block’s existence and our friend’s experience of it, at least compared to the influence of our sterling review. Of course, writing, casting, producing, staring in, and performing the play in, say, their backyard, would mean we are the reason they not only saw the play, but more importantly, enjoyed it.

When we are a co-creator of a Block, we’ll have the fullest experience of the event in the Hall or Spiral, reliving every other co-creator’s perspective firsthand, as if it were our own, visceral reality – just as the Near-Death Experiencers had relived those painful moments from their wives’ first-person perspectives. And just as that Experiencer had left his house after the initial abuse, continuing to experience his wife’s reality, he went on to experience her further disruptive interaction with the store clerk from both his wife’s and the clerk’s points of view. In this same way, should we influence another, and through our actions, spur the co-creation of a Block with others we do not directly participate in, we’ll still share in that reality, having some degree of responsibility for the Block’s formation. As we are a preceding cause, our experience of these “secondhand” Blocks varies depending on the degree of our effect. For example, the experienced difference in degree might range from, at one end, metaphorically hovering just over the action from primer box seats, engrossed by every little sound and subtle gesture, to the other end, peering through opera glasses from the last row of balcony seats, squinting desperately to make sense of what’s happening onstage.

Information experienced through the Marketplace is, necessarily, acquired, as we do not trade for things we already own. Isolated in their Spirals, those of Power do not typically co-create information with each other, but instead, maintain total control of all data, exposing themselves only to that which is preferred, that which is acquired through trade. Like a passive audience member’s experience of a play is markedly different from the active performers onstage, so is the difference in experienced qualia between Marketplace (audience) and Hall (actor).

Love is Complete Information – not all possible information, but all relevant information. In the Concert Hall, a Set, on a whim, has the ability to increase fidelity, metaphorically moving from outside the theater, to inside, to onstage. The Hall’s Complete Information means there are no limits, no barriers to information, whether one directly or indirectly co-created it. In the Hall, the intentionally vulnerable Instrument plays unfettered, Its music available for all to hear – one must only know of the information’s existence to gain a richer experience. On the other hand, Information Control means an awareness of and desire for a thing will not increase one’s fidelity on its own – a person of Power, in their Spiral, is limited to the fidelity of their initial relationship to the Block’s creation. For a deeper dive, one must trade with someone who possesses a corresponding level of fidelity – for the deepest dive, a co-creator. In the Spiral and Marketplace, the forcefully silent Instrument might only be consumed by those who already possess Its music, or possess those commodities valuable enough to trade for Its music.

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Role Play

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